Description
This two-day, hands-on, team-oriented workshop is for technology project participants and business stakeholders who want to learn how to use design practices to improve the impact of their work. This course is highly interactive. No prior design or technical experience is necessary, just a willingness to show up and try something new.
What you will learn
If you ever wondered how to generate more focused creativity and innovation in a corporate environment, this class is for you. You'll leave this class with practical experiences, insights, and pragmatic tools to apply the practice of collaborative design into your day-to-day work.
You will learn key principles of user-centered design and apply them to an example project over two days. You will gain a better understanding of how to measure project success and how to translate what you learn in class into the real world.
Agenda
Foundations
- Design principles and the case for design
- Linking strategy to execution
Insight
- Measuring business value - metrics
- Assessing capabilities
- User research
- Building personas
- Measuring success- quality in use
- Creating scenarios
- Measuring scenarios through user experience outcomes
- Requirements, business process, and user stories
- Value-driven prioritization
Innovation
- Brainstorming
- Sketching and storyboarding
- Building prototypes
- Early user testing
Implications
- A new way to work - why design matters
- Sustaining the change - team journey map
- 5 working principles
What others are saying about this class
"In over 15 years at Microsoft, this was by far the best training I've ever attended, and that's saying a lot."
"Once you've been exposed to this way of doing things, the old way we did things seems pretty moronic."
"Peter does a great job. Confident, entertaining, lots of real world examples, credible and funny."
"Inspiring and surprising."
"User testing early in the agile cycle was surprisingly easy and effective."
"I wish I did this earlier in my career."
"I was amazed at how valuable the user testing and prototyping was, and how quickly we were able to produce it."
About the facilitator
Peter Moon is a Managing Partner at Navicet, a strategic design consultancy that helps teams develop design capabilities into a competitive advantage. Peter has over 30 years of commercial software design and IT management experience. He is a 13 year veteran of Microsoft, where he developed new practices for IT software design and drove global adoption for over 10,000 IT pros. He has been a speaker at numerous industry conferences, has coached hundreds of teams to achieve better business results through better design, and has trained over 4,000 practitioners in design and measurement.
FAQ
+ What is Design for Business Value?
+ What is the cost?
+ How large are the classes?
+ What is your cancellation policy?
+ What materials are provided?
+ I'm not a designer. Is this course a good fit for me?
+ I don't have a technology background. Do I need one to take this class?
+ I am an experienced designer already. Will I learn anything new?
+ I manage a team. Does it make sense for me to take this class, or should I just send my team?
+ Is there anything I need to do to prepare ahead of time?
+ Can I earn PMI PDUs (professional development units) for attending this class?
+ What time does the class start and end?
+ What about breaks and lunch?
+ Do I need to bring anything with me to the class?
+ Does Navicet provide an interpreter?
+ We are using Agile/waterfall. Will this approach work for us?
+ What about parking?
+ How in the heck do I convince my manager to pay for me to take this?